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Literature+

Cross-Disciplinary Models of Literary Interpretation (Graduate Course)

 

 

Winter 2008

Instructor: Alan Liu

Thur 11:00 PM - 1:30 PM SH 2509

 

Because of the recent, shared emphasis in many fields on digital methods, scholars in the humanities, arts, social sciences, and sciences increasingly need to collaborate across disciplines. This course reflects theoretically and practically on the concept of literary study by asking students to choose a literary work and treat it according to one or more of the research paradigms prevalent in other fields. Students, for example, could choose a story or poem to model, simulate, map, visualize, encode, text-analyze, sample, storyboard, blog, or redesign as a game, database, hypertext, or virtual world. What are the strengths and weaknesses of literary interpretation, close reading, or theory by comparison with other research methods?

 

The graduate-level course begins with discussion of selected readings and demos to set the stage. Readings include: Franco Moretti's Graphs, Maps, Trees, Willard McCarty's Humanities Computing, and Katie Salen and Eric Zimmerman's Rules of Play: Game Design Fundamentals. Demos include: the NetLogo agent-modeling environment, the Scratch visual programming environment, digital mapping tools, text-analysis programs, the Ivanhoe literary interpretation game, visualization/ pattern-discovery tools, Second Life, and other resources usable by non-programmers to create interesting projects.

 

After the initial unit of the course, students break into teams, choose a literary work, and collaborate in workshop/lab mode to produce a "proof-of-concept" final project. (Alternatively, students wishing to create a project in support of their dissertation may choose to work individually.) Collaboration will occur both face-to-face and virtually in the class wiki (possibly supplemented by virtual meetings in the UCSB English Department's new Second Life instructional space). Final projects can be digital, video, acoustic, material, social, or some combination, but some digital representation must be created that can be exhibited on the class wiki or in the English Department's gallery space in Second Life. Individual students also prepare research reports as well as write a final essay reflecting on the project.

 

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